Effects of Virtual Reality Head-mounted Displays on Oculomotor Functions

نویسندگان

چکیده

Purpose: Three-dimensional (3D) video games played using virtual reality head-mounted displays (VR-HMDs) are becoming increasingly popular. However, the use of this technology may lead to visual symptoms and discomfort by disrupting normal linkage between accommodation vergence systems. This study aimed investigate effect playing 3D VR-HMDs on different oculomotor functions (i.e., and/or system parameters) quantify associated with VR-HMD technology. Methods: Twenty –six male female young adults (age range 19–27 years) binocular vision completed study. Different clinical accommodative measurements were collected before after a for 45 minutes. In addition, visual- non–visual-related measured game sessions standardized Simulator Sickness Questionnaire. Results: The majority parameters—including negative relative accommodation, accuracy, monocular facilities—were significantly affected games. With respect measurements, horizontal fusional at near facility test outcomes sessions. Significant increments in types nonvisual) also observed system. Conclusions: Playing systems can deterioration certain systems). Players be expected experience eyestrain just minutes playing.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Multiple Head Mounted Displays in Virtual and Augmented Reality Applications

With the recent introduction of low cost head mounted displays (HMDs), prices of HMD-based virtual reality setups dropped considerably. In various application areas personal head mounted displays can be utilized for groups of users to deliver different context sensitive information to individual users. We present a hardware setup that allows attaching 12 or more HMDs to a single PC. Finally we ...

متن کامل

Virtual Reality as an Artistic Medium A Study on Creative Projects Using Contemporary Head-Mounted Displays

There has been a lack of discussion concerning virtual reality as an expressive medium. It is essential to emphasise the aesthetic dimension of virtual reality in order to develop the medium as a powerful artistic mode of expression. This thesis examines how head-mounted display-based virtual reality can be used for artistic expression, focussing on the aesthetic pleasures of the medium. Pionee...

متن کامل

Latency Compensation for Head-Mounted Virtual Reality

Latency greatly degrades the usability of head-mounted virtual reality systems. This paper discusses consequences of latency, examines sources of latency, investigates techniques to reduce latency, and proposes to integrate existing solutions into a system that approximates zero latency for the most critical types of errors. First, effects of latency are examined such as degraded user experienc...

متن کامل

DIY Head Mounted Displays Moving Towards Augmented Reality

The field of Augmented Reality (AR) is growing rapidly. Many of the options available now are very expensive, which is limiting to development of applications of the technology. We have designed and developed several opensource do-it-yourself (DIY) head-mounted displays for augmented reality (AR) that cost between $4 to $40. Optical design and simulations were completed using Zemax for a design...

متن کامل

Displays - Head - Mounted

Real-time three-dimensional (3D) interactive displays refer to display devices servo to the line of sight of a user, allowing not only free head motion, but also potentially and importantly full body mobility. Ideally, one could wish for such capability to exist without the need to wear any viewaided device. However, unless a display system could be created in space, anywhere and anytime, a sim...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: International journal of ophthalmology & visual science

سال: 2021

ISSN: ['2637-384X', '2637-3858']

DOI: https://doi.org/10.11648/j.ijovs.20210601.12